According to a very recent study guided play has three fundamental characteristics that provide an optimal learning experience for children in ECE.
There has been a long-time debate in Early Childhood Education (ECE) whether free play or direct instruction has more benefits for children's learning and development.
In recent years there has been a shift toward a compromise called “play-based learning”. It is an approach that combines the benefits of play and traditional teaching, particularly in an Early Childhood Education setting. "Play-based learning" is like an umbrella that holds together all similar educational approaches, as guided play.
According to a very recent study (Can guidance during play enhance children’s learning and development in educational contexts?) guided play has three fundamental characteristics that provide an optimal learning experience for children in ECE.
Top3 elements of an optimal learning experience during Guided Play
1. The educator providing guidance should have a clear learning goal in mind when setting up a playful activity (Toub et al., 2018; Weisberg et al., 2016).
Every educator should have a road map that guides teaching; a curriculum that shows what the children need to practice this term. Each class/group as well as each child should have some learning goals to aim for. Curriculum and learning goals give direction to educators, but the most important thing that should guide planning is the children's interests, ideas, and needs.
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2. The activity or interaction should allow children some degree of choice and agency over their play: whether the playful interaction is adult- or child-initiated, play should be child-led where possible (Hirsh-Pasek et al., 2009).
Children gain self-confidence as they get to choose the activity or the way the play continues. Every child should experience these moments of directing and shining. The more children get to participate, the more involved they will be and the more they will learn. When you plan, mark down which things children can have an effect on during the playful activity (Eg. the activity is "a craft" but children can choose which animal they are going to make).
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